CTF-Joust][vxx

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Que
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CTF-Joust][vxx

Post by Que »

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Last edited by Que on Fri Apr 12, 2024 9:45 am, edited 6 times in total.
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EvilGrins
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Re: CTF-Joust][vxx

Post by EvilGrins »

Typical Joust style map, players spawn in their enemy's base and try to get back to their own with the flag.

Map has 2 secret rooms on each side, 1 of which (also on both sides) has a Relic: a side has speed, other has armor.

Good flow overall, with some slowdown in the water/obstacle course.

Very fun!
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Que
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Re: CTF-Joust][vxx

Post by Que »

@EvilGrins
ahh so you found a few of the special items.. hehe..
updated ... removed middle block from the middle sections so bots don't get stuck there.
see if you can find the REDEEMERS!!! , invisi , amp , and the other relics
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UnrealGGecko
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Re: CTF-Joust][vxx

Post by UnrealGGecko »

I'd say you put a bit too much effort with all these secrets, but then you manage to misalign half the textures in the deemer rooms :loool:
Decent brushwork, could be even more fun to reach those items up top with a grapple or something on this map :gj: . Though dunno about placing relics in a map, seeing with all the DE.u mismatches and stuff.
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sektor2111
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Re: CTF-Joust][vxx

Post by sektor2111 »

UnrealGGecko wrote: Sun Mar 31, 2024 8:59 am I'd say you put a bit too much effort with all these secrets, but then you manage to misalign half the textures in the deemer rooms :loool:
And the rest...

Code: Select all

Missing: Texture 'GenFX.LensFlar.lensgr~1' not found !
Missing: Texture 'GenFX.LensFlar.Flarel~6' not found !
And other zones are in ZoneInfo1. It's not like the navigation on the ground needs Flight paths... combo problems, etc.
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Que
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Re: CTF-Joust][vxx

Post by Que »

nice spotting on the textures.. fixed now.

@sektor2111 not sure what you mean.. with the zoneinfos.   
Auto merged new post submitted 10 minutes later
deleted all the zoneinfos... not sure why i had them in there at all only need the waterzoneinfos
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jmartin
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Re: CTF-Joust][vxx

Post by jmartin »

I like it. Simple basic little map with an Egyptian theme, couple of secret areas...

The only thing I would add is a few flying (Masked 2D sheet movers) Ostriches and Storks. :D