Yea. Idea, like that. I plan include such class/int file in next XV version.
However name for package and int file which you choose, already taken - I already have vehiclectf.u and vehiclectf.int in my System folder, from some other mod.
XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
v60
- Fix travel into unreachable vehicles.
- Fix use DoubleJumpSpot in some cases.
- Aim to last path position if there no other goal.
- Fix dodge spot acceleration.
- Fix spawn vehicles in network/demo play.
- FixGun use solid beam.
- Bot become driver, if last driver gone or goes too far.
- Add "tied for the lead" flag announcer message.
- Force use second seat more for all tanks.
- Avoid steal gun from driver, like in jeeps, if driver non-human.
- Bigger weight for seekers with flags.
- Increase priority of vehicles if bot already equipped.
- Improve compatibility for some mods.
- Reduce CPU usage.
- Fix wheels rotation.
- Faster trace shadows.
Updated in first post: viewtopic.php?t=14936
- Fix travel into unreachable vehicles.
- Fix use DoubleJumpSpot in some cases.
- Aim to last path position if there no other goal.
- Fix dodge spot acceleration.
- Fix spawn vehicles in network/demo play.
- FixGun use solid beam.
- Bot become driver, if last driver gone or goes too far.
- Add "tied for the lead" flag announcer message.
- Force use second seat more for all tanks.
- Avoid steal gun from driver, like in jeeps, if driver non-human.
- Bigger weight for seekers with flags.
- Increase priority of vehicles if bot already equipped.
- Improve compatibility for some mods.
- Reduce CPU usage.
- Fix wheels rotation.
- Faster trace shadows.
Updated in first post: viewtopic.php?t=14936
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Did you manage to fix the bots driving in reverse?
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
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· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
It is not a bug, it is a feature, added explicit.
High-skilled players too drive backward if need to.
High-skilled players too drive backward if need to.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Delta to v59:
Code: Select all
XWheelVeh.u
FixGun.u
XPaths.u
XVehicles.u
"If Origin not in center it be not in center." --Buggie
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
It basically same as heli. However add it not planned yet.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
not sure if this is the appropriate place to share this, but i thought it was pretty cool and that i should share for inspiration.
I was browsing UT2004 mods and came across this "Link Scorpion" mod. Link Scorpions fire Linkgun Beams instead of the green net bomb of the default scorpion, and it feels good and balanced. The Beam Requires good aim, just like the regular Linkgun. You can heal other vehicles with it as well. it also has a bunch of other options available to tinker with, I imagine the author of the mod left it pretty open for experimenting with settings and balance. I feel it could be better suited for a modded hellbender type vehicle, but i still like it.
https://unrealarchive.org/mutators/unre ... 5f316.html
I was browsing UT2004 mods and came across this "Link Scorpion" mod. Link Scorpions fire Linkgun Beams instead of the green net bomb of the default scorpion, and it feels good and balanced. The Beam Requires good aim, just like the regular Linkgun. You can heal other vehicles with it as well. it also has a bunch of other options available to tinker with, I imagine the author of the mod left it pretty open for experimenting with settings and balance. I feel it could be better suited for a modded hellbender type vehicle, but i still like it.
https://unrealarchive.org/mutators/unre ... 5f316.html
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Some users want see how I make XV maps, so I recorded whole process (except few small details) of creation conversion for CTF-XV-Leviathan-Winter:
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
v61
- Fix always select first way in AlternatePathNode.
- Fix display wheels angle on move in backward direction.
- Fix jeeps backward movement.
- Allow use hidden jumppads.
- Improve make AI paths when drive vehicles.
- Add new bind "mutate VehicleCamera" for change the camera position for the vehicle.
- Fix attack healed taken enemy vehicles.
- Allow clear input in bind dialog.
- Allow localize labels in bind dialog.
- Load custom multiskins for flag on the roof.
- Fire with auto aim rocket if target use flying vehicle as base.
- Prevent disappear vehicle if someone heal it.
- Add handle iron bars for bots in JeepSDX.
- Randomly switch head light of vehicles by bots.
- Honk to team vehicle if it slow down movement.
- Correct path for flying vehicles in more cases (alternate paths and ambush spots).
- Add extra cost for vehicle defense point, for prevent ride through it.
- Fix recursion crash in some cases when vehicle gone in cloudzone.
- Fix damage on exit in water or pain zone.
- Reset velocity of stationary vehicles.
- Block damage to vehicles in team games from same team.
- Add VCTF game type for easy local play only in VCTF.
- Rework MH shield against unknown type of damage (now work against EXU and NW3 weapons damage).
- Fix often call slow hud check.
Updated in first post: https://ut99.org/viewtopic.php?t=14936
- Fix always select first way in AlternatePathNode.
- Fix display wheels angle on move in backward direction.
- Fix jeeps backward movement.
- Allow use hidden jumppads.
- Improve make AI paths when drive vehicles.
- Add new bind "mutate VehicleCamera" for change the camera position for the vehicle.
- Fix attack healed taken enemy vehicles.
- Allow clear input in bind dialog.
- Allow localize labels in bind dialog.
- Load custom multiskins for flag on the roof.
- Fire with auto aim rocket if target use flying vehicle as base.
- Prevent disappear vehicle if someone heal it.
- Add handle iron bars for bots in JeepSDX.
- Randomly switch head light of vehicles by bots.
- Honk to team vehicle if it slow down movement.
- Correct path for flying vehicles in more cases (alternate paths and ambush spots).
- Add extra cost for vehicle defense point, for prevent ride through it.
- Fix recursion crash in some cases when vehicle gone in cloudzone.
- Fix damage on exit in water or pain zone.
- Reset velocity of stationary vehicles.
- Block damage to vehicles in team games from same team.
- Add VCTF game type for easy local play only in VCTF.
- Rework MH shield against unknown type of damage (now work against EXU and NW3 weapons damage).
- Fix often call slow hud check.
Updated in first post: https://ut99.org/viewtopic.php?t=14936
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Diff to v60:
Code: Select all
XChopVeh.u
XJumpPad.u
XPaths.u
XVehicles.int
XVehicles.u
XWheelVeh.u
"If Origin not in center it be not in center." --Buggie
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
With the update of XV now we cant change the camera position, the angle of vision of all tanks with the mouse wheel or Delete key on Barbies Monsterhunt Tank World.
I see there are new mutate binds for camera position but why disable mouse wheel? The help menu in top right of screen still show mouse wheel and Delete key for this.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
I forgot update help. For Camera, you need use new keybind "mutate VehicleCamera". You can set it on keys whatever you want. For example mouse wheel or key Delete.
Before it use attempt change weapon for that, now it split, and can be used separate, since sometimes you need select weapon inside vehicle, for later use on exit.
I understand for MH it is not very actual, but for VCTF it is question of life or death.
You can use simple setup for one key, via gui menu (called via say in chat "!xv") or any custom setup via console command "preferences".
Before it use attempt change weapon for that, now it split, and can be used separate, since sometimes you need select weapon inside vehicle, for later use on exit.
I understand for MH it is not very actual, but for VCTF it is question of life or death.
You can use simple setup for one key, via gui menu (called via say in chat "!xv") or any custom setup via console command "preferences".
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