Moreover, I like giresun’s idea: it would be great if it would be possible to have a random map on gametype change, rather than one fixed map. But since I am no coder, I have no idea about the complexity
![Razz :P](./images/smilies/icon_razz.gif)
Thats correct thats exactly what I mean, we will have a woot tournament soon and only woot map is needed there it;s easy for voting but now we have to vote gametype and map but the gametype is already named woot tournament and only 1 map is in it.Que wrote: ↑Wed Dec 09, 2020 9:01 am @BassXX
Are you referring to the MVX Logo bottom right?
move those tutorial maps to a sep folder. Just be sure to leave DM-Tutorial in maps folder.
@giresun
not sure we can help with those requests. will discuss with proasm
not sure if this is what you're asking , but are you saying that if you have a custom game type which has only 1 map like say Deck16][ and the gametype is voted for
for the server to automatically load that map and not wait for the user to select it?
secondly youre saying that you have a custom gametype which you would like to set a password for users connecting.. ?? this could be a problem for your users if server is stuck in this gametype and no0ne can get in to change it.
ThanksQue wrote: ↑Fri Dec 11, 2020 1:41 am When the tournament starts in your mapvotex.ini set the default gametype to the woottournament Gametype.
Set to false all other gametypes so they can't be voted for.
Set the start map to wootabulous for this gametype.
Now when you start server it will automatically load the woot map.
At the end of the match it will allow a pause before opening and then either players vote woot again or the server will automatically load it as it is the only map in list.
Set a game password temporarily for server during tournament.
Will look into the single map voting scenario.
Aside from that there's not much else we can do.
Code: Select all
Changes to 106q
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Added bDisableMvxLogo to disables the MapVoteX logo.
Added Mvx start text if bDisableMvxLogo=True.
Yes thanks for the reminder, I meant to remove this a long time ago.