![Very Happy :D](./images/smilies/icon_biggrin.gif)
I'd love to hear your feedback on this one! Unlike the ones I've posted before, this one has everything it needs, from botpathing, to lighting. While it sucks, but I'm trying to get better by doing/learning
![Smile :)](./images/smilies/icon_smile.gif)
Here's some screenshots:
![Image](https://i.imgur.com/fQ3F7dp.jpg)
![Image](https://i.imgur.com/ubaIps3.jpg)
![Image](https://i.imgur.com/ZQA8U1j.jpg)
![Image](https://i.imgur.com/DGCG6WV.jpg)
![Image](https://i.imgur.com/cYCXNiB.jpg)
![Image](https://i.imgur.com/IB7sZtd.jpg)
Thank you!
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MapChecker: ZoneInfo with AmbientBrightness == 0:
MapChecker: LevelInfo0
MapChecker: LavaZone0
MapChecker: LavaZone1
MapChecker: ZoneInfo0
MapChecker: Teleporter with bHidden = True and bAlwaysRelevant = False:
MapChecker: Teleporter0
MapChecker: Teleporter1
MapChecker: LevelInfo.Screenshot size not 256x256: 512x512
MapChecker: NavigationPoint in air on slope
MapChecker: InventorySpot128 Need Move = -25.437241
MapChecker: InventorySpot129 Need Move = -24.721214
MapChecker: If log too big see all info in Editor.log file ------- Found 9 problems -------------------------------------------
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Warning: trying to archive deleted object: Light95
Warning: trying to archive deleted object: Light96
Warning: trying to archive deleted object: Light97
Warning: trying to archive deleted object: Light98
Warning: trying to archive deleted object: Light99
Warning: trying to archive deleted object: Light100
Warning: trying to archive deleted object: Light101
Warning: trying to archive deleted object: Light270
@old_man_1971 : Thanks man I apperciate itold_man_1971 wrote: ↑Thu Jan 04, 2024 9:13 pm A great map, i tested yesterday with much pleasure.
Good job![]()
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MapChecker: Teleporter with bHidden = True and bAlwaysRelevant = False:
You mean setting zones between rooms, right? Never did it before. Will this prevent other lights to cast between the rooms?also, your map needs zone portals. this will probably fix some lighting issues. also, placing zone info's and setting ambient brightness levels to a reasonable level might fix some things.
Edit 2: I ended up using the map scaling tool from the 469 patch and shrunk the map down to 75% size to see what would happen, and it feels a lot tighter imo.
You can do whatever you want with itbut the question is how did you shrink the level without messing everything around it? lol
Can we talk about Sam's mom being annoyed by him she closed the door? lmao
Thank you for the feedback.
1/2
Auto merged new post submitted 13 minutes later
@EvilGrins
The fourth photo, I didn't know how to make shadows with the lighting. Couldn't figure it out. As the for the lava section, Yes they used to be doors there and a PressureZone, It didn't work well, everytime you enter that room, the screen flashes weirdly for a second. Happened only with that zone, others worked fine.
The last one, I'm not sure what you mean, but it's just two stupid windows showing lava going up since it's everywhere in the level :p
@Smick_Dibbly Glad you liked it!
@UnrealGGecko Thanks, with a little bit of work, I can make a good working map (like fully lol)
@darksonny Thanks! will works on scaling on my next map
Thank you guys for the feedback, I apperciate it!I'll try and fix the issues soon, I made this map in like two weeks, I was working on something else and if this map is big, the other one will be huge lmao. I'll post the other one after I do some bot pathing for it, as for the lighting, I'm gonna some tutorials first before doing it.