Are you standing inside a HOM?memsys wrote: This is also the first time I've seen the editor trip out like this
Or what exactly happened?
Are you standing inside a HOM?memsys wrote: This is also the first time I've seen the editor trip out like this
the entire "void" in the editor turned into a GIANT HOMpapercoffee wrote:Are you standing inside a HOM?memsys wrote: This is also the first time I've seen the editor trip out like this
Or what exactly happened?
Hmmm... this can happen when you turn the game-view on ...or what ever this little Joystick symbol on the 3D view means.memsys wrote: the entire "void" in the editor turned into a GIANT HOM
Well, that looks like DM-Escherland][memsys wrote:Not only that but with a smart layout you can create the illusion of the map being larger then it really is.
Don't think a few large room but multiple smaller rooms.
EDIT: here is a preview of the current state of my map.
This is also the first time I've seen the editor trip out like this
No, more like less than a week left, the contest ends on the 13th (next Friday).Leo(T.C.K.) wrote:Is only one day left?
It's funny, I thought it was the first. So I ended up getting things finished up early. I actually am done. Didn't rush to do it. I'm glad the way it turned out.nogardilaref wrote:No, more like less than a week left, the contest ends on the 13th (next Friday).Leo(T.C.K.) wrote:Is only one day left?
Well, I have no idea if this is going to work, but if you're putting TranslocDest at the other side of the warp zone where the bot would end up in, did you try instead to put the TranslocDest inside the actual warp zone itself?ExpEM wrote:Anyone ever tried getting bots to Xloc through a WarpZone? I swear my brain is melting...