The 3072uu Mapping Contest
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Re: The 3072uu Mapping Contest
From two maps I did not found an own thread, so I post it here:
I had much fun playing the map CTF-3072-ShoresArena but the map crashed during play. It would be great when the map will be fixed.
The map DM-3072-Arcturus was another one I found nice to play with few players. But why there is a jump field in the middle? When I could jump higher (for example to the top borders it would make sense. Perhaps the author has interest to change it
I had much fun playing the map CTF-3072-ShoresArena but the map crashed during play. It would be great when the map will be fixed.
The map DM-3072-Arcturus was another one I found nice to play with few players. But why there is a jump field in the middle? When I could jump higher (for example to the top borders it would make sense. Perhaps the author has interest to change it
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Re: The 3072uu Mapping Contest
@Aldebaran what renderer are you using? Seems like a lot of levels are crashing for you for some reason. If you can, try to follow the UT Graphics tweaking guide from here: viewtopic.php?f=6&t=373
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
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Re: The 3072uu Mapping Contest
I use OpenGL 3.7 but tested the map CTF-ShoresArena with DirectX9 too.UnrealGecko wrote: what renderer are you using?
I play with Nali Weapons 3. I know only two older maps that makes problems when water areas are used and players have to swim in them: CTF-AlfiesGarden][ and CTF-Lostfalls. When shooting under water with some Nali Weapon 3 these old maps crashes. But they can be played with the NW3 Instagib mode.
Another thing: I found a little graphical glitch in the map in the blue base.
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Last edited by Aldebaran on Fri Nov 18, 2016 5:55 pm, edited 2 times in total.
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Re: The 3072uu Mapping Contest
About the attachment of Aldebaran, same happens while playing my map, if it would be solved, I would be happy to know how /o\
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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Re: The 3072uu Mapping Contest
Fascinating - I know how to trigger things, even I made a map with triggers and lights triggered. There is NOTHING MyLevel related. It's just a door (or 3 more exactly) set with TriggerControl and useless double-triggered. Then I was looking at Bots, they were trying triggers but once left trigger, Door returns because this is how do works DOORS in CORET.SzGergo wrote:that Heavy Duty Super-Colliding Super Button in the middle opens that door.
there are two Edgeless Safety Cubes are present in the room too
- Pawn collides trigger > door opens;
- Pawn leaves trigger > door closes;
In how I see them placed, in this context is impossible to stay on trigger keeping door open - door will close - actually I did not see any Bot taking shield. Else those lights were doing nothing at this point. Such a door (but more simple) it's in DM-Zeto if you have the curiosity in How-To - of course that "Trigger4" is buried in Wall. Trigger - Open - Stay - Close, there is nothing related with "TriggerControl" - which you don't have much clue how do it works as I've seen so far - that's why I asked - that "lousy pictured" reply is out of subject. Else I was using Translocator for teleporting there - it doesn't help that much. Maybe is a federal secret keeping Bot busy there to be an easy target in 1on1 DM.
What exactly have do you failed to figure ? Have you checked that ? Lemme guess... NO, because you have been too busy .UnrealGecko wrote:
Good one SzGergo, good one!
Note2:
My bad, Map DM-3072-ScarE seems to have 2 lifts - woow - I did not see much activity there. Why ? Because they have Events not Tags set All right, I'm gonna solve these for my local play repository.
Last edited by sektor2111 on Sun Nov 13, 2016 9:27 pm, edited 1 time in total.
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Re: The 3072uu Mapping Contest
C'mon, it is not such a big secret.sektor2111 wrote:I'm not posting because I've drunk something. There is NOTHING MyLevel related. It's just a door (or 3 more exactly) set with TriggerControl and useless double-triggered. Then I was looking at Bots, they were trying triggers but once left trigger, Door returns because this is how do works DOORS in CORETSzGergo wrote:that Heavy Duty Super-Colliding Super Button in the middle opens that door.
there are two Edgeless Safety Cubes are present in the room too
- Pawn collides trigger door opens;
- Pawn leave trigger door closes;
In how I see them placed is impossible to stay on trigger with door open - door will close - actually I did not see any Bot taking shield. Else those lights were doing nothing at this point. Such a door (but more simple) it's in DM-Zeto if you have the curiosity in How-To - of course that "Trigger4" is buried in Wall. Trigger - Open - Stay - Close there is nothing related with TriggerControl. Else I was using Translocator for teleporting there - it doesn't help that much. Maybe is a federal secret .
Tho I must assume you didn't play with the original portal game. There are two triggers there for a reason: not only bots and players can press that button...
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Re: The 3072uu Mapping Contest
So, only player can get shield because Bot cannot do stunts... It's not really fair...
[attachment=0]No_AI.JPG[/attachment]
Then, I gotta admit until to check this map I never fired 2 rockets in my own butt. Now I did it through portal... You do not have the required permissions to view the files attached to this post.
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Re: The 3072uu Mapping Contest
true, bots won't toss the sphere on the red button. But they also will pick up the belt once the door is opened.sektor2111 wrote:So, only player can get shield because Bot cannot do stunts...
Btw the udamage is more unfair, for it is a secret that only players can find.
I alraeady think it was not such a good idea to put so many pickups int such a small map, maybe a simple body armor or a thigh pads would be better idea instead of the +100hp pack...
well, i am not very good at playing, hence i kinda suck at setting up balanced pickup displacement
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Re: The 3072uu Mapping Contest
Secret places can even be unfair when bots are the only one knowing about those places(like when a player plays the map for the first time).SzGergo wrote:true, bots won't toss the sphere on the red button. But they also will pick up the belt once the door is opened.sektor2111 wrote:So, only player can get shield because Bot cannot do stunts...
Btw the udamage is more unfair, for it is a secret that only players can find.
I alraeady think it was not such a good idea to put so many pickups int such a small map, maybe a simple body armor or a thigh pads would be better idea instead of the +100hp pack...
well, i am not very good at playing, hence i kinda suck at setting up balanced pickup displacement
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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Re: The 3072uu Mapping Contest
Map-Secret is a myth as long as Editor can open it, I though we were clarifying what a secret is... and how to setup something unpredictable...
Else you will not play map for the first time ten times . First time is only once and then secret is no secret. Oh look, a bot found that, where is it located ? Spectate with F5 - woow... secret, yeah, sure.
Else you will not play map for the first time ten times . First time is only once and then secret is no secret. Oh look, a bot found that, where is it located ? Spectate with F5 - woow... secret, yeah, sure.
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Re: The 3072uu Mapping Contest
Just got them all, I won't be to great at rating CTF. but I been around enough to make a call.
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Re: The 3072uu Mapping Contest
do it ...we are eager to hear more opinions.Red_Fist wrote:Just got them all, I won't be to great at rating CTF. but I been around enough to make a call.
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Re: The 3072uu Mapping Contest
And yet another fix XD, this times, I fixed the death bug near the phone-cab, and the WaterZoneInfo which was visible.
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Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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