Stalwartception (concept)
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- Godlike
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Stalwartception (concept)
I made a RotatingMover from the whole DM-Stalwart map to rotate to give it a "Inception" style. Since I won't release the map cause it has so many bugs cause of the "bNoDelete" and "bStatic" set to false to any actor inside the mover, this is just a fun concept I wanted show/propose you
ORJVILtisiM
ORJVILtisiM
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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- Inhuman
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Re: Stalwartception (concept)
Kinda cool....lots of potential for strange mapping; almost a gametype.
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Re: Stalwartception (concept)
Eh, just a game type? You could create an entire different game!Carbon wrote:Kinda cool....lots of potential for strange mapping; almost a gametype.
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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- Masterful
- Posts: 566
- Joined: Tue Mar 26, 2013 6:34 pm
Re: Stalwartception (concept)
Would you be so kind and release it?
It would really be a treasure for collectors like myself.
It would really be a treasure for collectors like myself.
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- Godlike
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- Location: Cologne, the city with the big cathedral.
Re: Stalwartception (concept)
I'm a sucker for experimental maps. How did you do this? Is the whole map a single mover? Or did you split it up in different sections?
Maybe I'll try to finish this planetoid map of mine... finally.
Maybe I'll try to finish this planetoid map of mine... finally.
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- Posts: 6435
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: Stalwartception (concept)
I'll be interested about this proposal if you show me an ON-Line Session not an useless local Play.
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Re: Stalwartception (concept)
Wouldn't it be easier to change Player's view instead of changing World's orientation? What happens if two Player look in opposite direction? ^^
Maybe I have not understood the aim of what is shown in above video...
Maybe I have not understood the aim of what is shown in above video...
"If Origin not in center it be not in center." --Buggie
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- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
Re: Stalwartception (concept)
The whole map is rotating not the players viewBarbie wrote:Wouldn't it be easier to change Player's view instead of changing World's orientation? What happens if two Player look in opposite direction? ^^
Maybe I have not understood the aim of what is shown in above video...
And this whole map is just an experiment, a proof of concept. Nothing playable intended.
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- Location: On the roof.
Re: Stalwartception (concept)
Speaking about some movement... I think THIS have playable support OFF-LINE, ON-LINE, IN-LINE and
DO NOT PLAY this map if you have claustrophobia.
If paths/geometry goes messed up because of some rebuild it's your problem/fault - not mine.
Content Warning
DO NOT PLAY this map if you have claustrophobia.
[attachment=0]MH-TrainCommando.zip[/attachment]
Modification warningIf paths/geometry goes messed up because of some rebuild it's your problem/fault - not mine.
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- Godlike
- Posts: 10507
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
Re: Stalwartception (concept)
Now you got me interested.sektor2111 wrote: DO NOT PLAY this map if you have claustrophobia.
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Re: Stalwartception (concept)
It all started in 2011 when I was trying to mess with the AttachTag property, I put a mover in the map and some actors like a chair and a trigger that moved with the mover.
But two weeks ago I updated it adding to the attached actors list, some non-conventional actors, like another mover, a flag, a control point and a light: Since it all worked, I decided to use it on a "more serious" map: As you can see, there are two movers, the one at the center of the map rotates continuously to let the attached mover moving elliptically in a tunnel.
This couldn't have been done with one mover only unless I modified the mover shape probably, but with this shape, to set an elliptical movement I would have needed much more keys than just seven.
Then I thought about making a whole map to move with all of its actors attached to it, and here we go: Other than the BSP cuts issues, there's the problem about actors, which only move with the mover on their Yaw, but not on their Pitch or Roll. Or at least, that's what it looks like to me.
But two weeks ago I updated it adding to the attached actors list, some non-conventional actors, like another mover, a flag, a control point and a light: Since it all worked, I decided to use it on a "more serious" map: As you can see, there are two movers, the one at the center of the map rotates continuously to let the attached mover moving elliptically in a tunnel.
This couldn't have been done with one mover only unless I modified the mover shape probably, but with this shape, to set an elliptical movement I would have needed much more keys than just seven.
Then I thought about making a whole map to move with all of its actors attached to it, and here we go: Other than the BSP cuts issues, there's the problem about actors, which only move with the mover on their Yaw, but not on their Pitch or Roll. Or at least, that's what it looks like to me.
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Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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- Godlike
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Re: Stalwartception (concept)
I think it might work better if you didn't rotate, but make it snap to a spot and back and forth like 4 angles.
Then players might be tossed around, like a low grav map that slaps you around, LoL.
Then players might be tossed around, like a low grav map that slaps you around, LoL.
Binary Space Partitioning
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Re: Stalwartception (concept)
Game recognizes if an actor is landed on a surface and if it is a moving surface it will multiply the surface velocity to the actor (second Newton's law I guess), players would be "slapped" only if they would jump or they just wouldn't land on a surface.Red_Fist wrote:I think it might work better if you didn't rotate, but make it snap to a spot and back and forth like 4 angles.
Then players might be tossed around, like a low grav map that slaps you around, LoL.
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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- Godlike
- Posts: 6435
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: Stalwartception (concept)
These things are no game. I'm not bother to show you when a PlayerStart went out of space and then probably it heads to a crash if player killed wants to spawn (- speaking about bStatic modifications, LOL ). Seriously I wanna see professionals what will do when a server will runs such things. Perhaps is time to get rid of a new bunch of players this way...
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Re: Stalwartception (concept)
Well, as I said:sektor2111 wrote:These things are no game. I'm not bother to show you when a PlayerStart went out of space and then probably it heads to a crash if player killed wants to spawn (- speaking about bStatic modifications, LOL ). Seriously I wanna see professionals what will do when a server will runs such things. Perhaps is time to get rid of a new bunch of players this way...
So actually, that problem about playerstarts won't be there if the mover only rotates around it's Yaw axe. Proof:PrinceOfFunky wrote:actors [...] only move with the mover on their Yaw, but not on their Pitch or Roll.
You do not have the required permissions to view the files attached to this post.
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2