Yeah well, a preview but probably even the only view, I don't know if I'll ever finish it.
Anyway, that's a vid showing it in beta phase (vid was made the day before of my birthday this year u.u).
3RY1ndI-9oI
The cool thing is that when the big hangar doors open at the space to let the ready spaceships to go outside, all the gravity changes.
Main things that should change:
- When the gravity goes away, the velocity should be directioned to the hangar-doors wall.
- The gravity should be set to 0 after some seconds from the "no-gravity warning".
- There should be spaceship who goes outside and others who are like HyperBlast and where the fixer-machine's arms are moving to "complete" the spaceship.
A preview of CTF-(NotYet)HyperBlast
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- Godlike
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A preview of CTF-(NotYet)HyperBlast
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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- Inhuman
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- Personal rank: Hoarder.
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- Godlike
- Posts: 2194
- Joined: Sun Oct 05, 2008 3:31 am
Re: A preview of CTF-(NotYet)HyperBlast
You can use the property changer actor to do that for the zone(s) you want to change.
Each property you change needs one
Then you need another in according to when you want things to change back, all very possible and not very hard to do at all.
Each property you change needs one
Then you need another in according to when you want things to change back, all very possible and not very hard to do at all.
Binary Space Partitioning
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Re: A preview of CTF-(NotYet)HyperBlast
The absence of air does not effect gravity in any way - but wait, it's Unreal.
"If Origin not in center it be not in center." --Buggie
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Re: A preview of CTF-(NotYet)HyperBlast
There's no audio propagation into the spaceBarbie wrote:The absence of air does not effect gravity in any way - but wait, it's Unreal.
I couldn't found any PropertyChanger to download except this one here:Red_Fist wrote:You can use the property changer actor to do that for the zone(s) you want to change.
Each property you change needs one
Then you need another in according to when you want things to change back, all very possible and not very hard to do at all.
https://onedrive.live.com/?authkey=%21A ... ion=locate
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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- Godlike
- Posts: 2194
- Joined: Sun Oct 05, 2008 3:31 am
Re: A preview of CTF-(NotYet)HyperBlast
That is my file space link, you will have to tinker with each property with a test map. It might be trouble with those 3 entry properties, didn't think of that. like X Y Z velocity.
But it will change the zone gravity like no prob. or change back and forth from a water zone, and other things, but it will give you a heads up for any work around or idea.
But it will change the zone gravity like no prob. or change back and forth from a water zone, and other things, but it will give you a heads up for any work around or idea.
Binary Space Partitioning