There's a Unreal Shieldbelt in DM-Zeto
- PrinceOfFunky
- Godlike
- Posts: 1202
- Joined: Mon Aug 31, 2015 10:31 pm
There's a Unreal Shieldbelt in DM-Zeto
Did you ever noticed that there's an Unreal shieldbelt in DM-Zeto?
Maybe the map was made before the UTShieldbelt was created.Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
- sektor2111
- Godlike
- Posts: 6418
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: There's a Unreal Shieldbelt in DM-Zeto
Since NsDM..x which I'm playing. That DM is NOT replacing any old stuff from maps. It's how I can see their craps a la Niven - Weapon without ammo - all addressing default DMMutator.PrinceOfFunky wrote:Did you ever noticed that there's an Unreal shieldbelt in DM-Zeto?
Re: There's a Unreal Shieldbelt in DM-Zeto
Thought it was a proper UT belt when I played the map?
It took me years to discover that there is an amp in Liandri!
It took me years to discover that there is an amp in Liandri!
- PrinceOfFunky
- Godlike
- Posts: 1202
- Joined: Mon Aug 31, 2015 10:31 pm
Re: There's a Unreal Shieldbelt in DM-Zeto
Oh, I didn't check the weapons in Niven, there must be some code somewhere that adds default ammo amount to every weapon in the map.sektor2111 wrote:Since NsDM..x which I'm playing. That DM is NOT replacing any old stuff from maps. It's how I can see their craps a la Niven - Weapon without ammo - all addressing default DMMutator.PrinceOfFunky wrote:Did you ever noticed that there's an Unreal shieldbelt in DM-Zeto?
From what I remember the default tournament gametype changes every Unreal Inventory into its respective UT Inventory.Pileyrei wrote:Thought it was a proper UT belt when I played the map?
It took me years to discover that there is an amp in Liandri!
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Re: There's a Unreal Shieldbelt in DM-Zeto
there is this shieldbelt in DM-Fractal too.
Tournament gametypes exchanges most of unreal stuff into their ut counterpart, if exists.
(eg. shieldbelt conerts to UT_shieldbelt, amplifier ->udamage... But Quadshot is converted to flak ammo... Asbestos suit remains asbestos suit..
Or scuba suit is nice example, as it is an unreal item, and it is used in AS-OceanFloor)
Tournament gametypes exchanges most of unreal stuff into their ut counterpart, if exists.
(eg. shieldbelt conerts to UT_shieldbelt, amplifier ->udamage... But Quadshot is converted to flak ammo... Asbestos suit remains asbestos suit..
Or scuba suit is nice example, as it is an unreal item, and it is used in AS-OceanFloor)