DM-Hyperblast tunnel has no light actors [Debunked]
- sektor2111
- Godlike
- Posts: 6424
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: DM-Hyperblast tunnel has no light actors [Debunked]
How you say.... but I always build/rebuild in steps and still... lights are Not Missing at all. Thanks for clarification.
- PrinceOfFunky
- Godlike
- Posts: 1204
- Joined: Mon Aug 31, 2015 10:31 pm
Re: DM-Hyperblast tunnel has no light actors [Debunked]
I added the "Debunked" tag to the title, also made 2 vids yesterday which I didn't post in the end:Hellkeeper wrote:Sektor, I am always amazed at how agressive you are and how quickly you attribute evil intentions to everyone and their mother, but if you took the time to calm down for twelve seconds and take a good sip of wine, smoke a joint or listen to relaxing music, you would probably not be angrily accusing Funky of deceiving us and you would then realize why you're wrong here.sektor2111 wrote:Until Papercoffee will get button done, you can keep posting posts about deleted not deleted lights - and yes, this topic is just SPAM, a fake problem and second image pretended to be a build of map just shows that you are only trying to fool us
Funky's build is not fake, because if you open the map and hit rebuild all, as I'm sure you obviously know, hidden actors are not take into account and so the corridor is indeed all black. Yes it is, it so totally is it hurts. However, if you don't rebuild all but rebuild geometry, then lighting, then pathing, etc. in successive steps, as you said you did, then hidden actors are taken into account and then the corridor is lit. You can verify this easily by setting the corridor's brushes to hidden and building geometry: the corridor gets rebuilt. Hit rebuild all, it goes missing. EVERY single mapper from here can confirm that. Funky's reaction is perfectly understandable and not a mischievous plot to make us fall in to the trap of hidden actors.
Spoiler
VgWTV1v__8s
syvcwxjsv9g
syvcwxjsv9g
Papercoffee can send you the button through PM, this is not the right topic to post it. This topic can be closed thanks!sektor2111 wrote:Until Papercoffee will get button done
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Re: DM-Hyperblast tunnel has no light actors [Debunked]
Hiding is needed for maps that have 30 million zones, brushes , point, polys, also using the invert actor button along with hiding is a great feature.
The other hiding is taking away the texture and size and hiding, draw type, and mesh, so what they must have been doing is working on this map and he didn't want to screw up the way the lighting looks.
The other hiding is taking away the texture and size and hiding, draw type, and mesh, so what they must have been doing is working on this map and he didn't want to screw up the way the lighting looks.
Last edited by Red_Fist on Sat Jul 13, 2019 2:38 am, edited 1 time in total.
Binary Space Partitioning
- papercoffee
- Godlike
- Posts: 10466
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: DM-Hyperblast tunnel has no light actors [Debunked]
Already did.PrinceOfFunky wrote:Papercoffee can send you the button through PM, this is not the right topic to post it.sektor2111 wrote:Until Papercoffee will get button done
@Hellkeeper
Thank you. even as a long time mapper, I didn't noticed this.
Maybe because I never used to hide any actors?