With "pressurize" I mean that the "Fatness" will increase until it reaches a specified value and, if the enemy will be pressurized more, it will explode('Fell' death type).
With "depressurize" I mean that the "Fatness" will decrease until it reaches 40(that, if I remember good, 40 was the standard value for the "Fatness" variable).
EDIT:
Here is a pic of this concept:
![Image](http://ymage.altervista.org/TESTING/asderprova2POFIX/immagini/172167Pressure%20Unreal%20Mutator%20Concept.png)
The Pressure Tank, when dropped, becomes like Pressure ammo, and if you take it, it will increase: the pressure you've inside your Pressure Tank; the Remain Pressure Bar.
The Pressure Meter is a meter that shows you how much pressurized is the player who you're pressurizing/depressurizing.
The Remain Pressure Bar shows how much pressure you still have inside your Pressure Tank.
The Pressure Tubes are just tubes used to inject/outject pressure inside/from other players.
Oh and... ...using some logic, depressurizing a teammate will increase your pressure ammo.