Hello, I was testing a mutator of mine today and that's what I found in the map I was playing:
EDIT: Ok I found out I have tons of these mods called U4eT... into the System folder, Idk how they got in there but now I ask, is there a way to disable them without deleting the files?
These are the only mods I can see onto the main menu:
This mod wasn't there at the beginning of this month lol. Does someone of you know what's the name of this mod? Maybe I just put some .u files lately and I didn't notice about these "new" bots .o.I don't remember of having installed this mod.
- PrinceOfFunky
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I don't remember of having installed this mod.
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
- EvilGrins
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Re: I don't remember of having installed this mod.
Xpickups is fairly common with a lot of the maps from the ut99.org Mappacks. If you got any maps recently from here, it's probably from there.
U4eT won't be used unless you specifically select them for games. I dunno what it is, but like any other mutator it isn't just on because you have the files.
U4eT won't be used unless you specifically select them for games. I dunno what it is, but like any other mutator it isn't just on because you have the files.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: I don't remember of having installed this mod.
Looks like you are playing a U4eLastManStanding game there. To disable U4e move, rename or comment out the int files (of the U4e mods you don't want to use).PrinceOfFunky wrote: EDIT: Ok I found out I have tons of these mods called U4eT... into the System folder, Idk how they got in there but now I ask, is there a way to disable them without deleting the files?
- Gustavo6046
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Re: I don't remember of having installed this mod.
Unreal 4Ever Tournament is actually a fun mutator, I play it's weapon mod, and it's fun!
But, make sure you don't have it on your Mutators list if you don't want it.
But, make sure you don't have it on your Mutators list if you don't want it.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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- PrinceOfFunky
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Re: I don't remember of having installed this mod.
I was testing a mutator so Im sure I didn't select any other mutator.
So, modifying the .int, is the only solution?OjitroC wrote:Looks like you are playing a U4eLastManStanding game there. To disable U4e move, rename or comment out the int files (of the U4e mods you don't want to use).PrinceOfFunky wrote: EDIT: Ok I found out I have tons of these mods called U4eT... into the System folder, Idk how they got in there but now I ask, is there a way to disable them without deleting the files?
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
- sektor2111
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Re: I don't remember of having installed this mod.
Not it is not the only solution, there is an alternate (or alternates) method(s) like creating a folder named "System_Add" and using a normal PC operating command like named "MOVE" which is pretty helpful to move stuff from System to newer System_Add... But this is very hard to do...PrinceOfFunky wrote:So, modifying the .int, is the only solution?
I suppose that some Voodoo Magic happened or something like "uncaching" for future headaches...PrinceOfFunky wrote:Idk how they got in there