Always feel a bit weird dropping details on an edit I'm working on in this thread, as the original map wasn't mine... but i figure if I do it rarely it's probably okay.
Working on Red_Fist's version edit of the DarkForest map. Primarily with Doom & Quake monsters, also some retro ones (BigMan instead of Brute) and some weird enough unique ones that look enough outta place they fit in with the rest of the insanity.
Starting cabin arsenal (Udoom.u weapons) has been switched to these:
![Image](http://ic.pics.livejournal.com/multiversesnews/73947522/14342/14342_original.png)
Plasma Gun
![Image](http://ic.pics.livejournal.com/multiversesnews/73947522/14810/14810_original.png)
Chain Gun
![Image](http://ic.pics.livejournal.com/multiversesnews/73947522/15014/15014_original.png)
Double Barreled Shotgun
![Image](http://ic.pics.livejournal.com/multiversesnews/73947522/15215/15215_original.png)
Crimson Guard (less a weapon, more assistance against the map's bosses)
There's 2 more Crimson Guards outside the door to the cabin, and there's a redeemer behind the cabin.
Map also has a Bazooka:
And the map originally had a BFG (Big Fucking Gun) but...
![Image](http://ic.pics.livejournal.com/multiversesnews/73947522/13895/13895_original.png)
...I removed it, and here's why.
The BFG is, in this incarnation, like a 1980's Ultima Protos. It fires a slow moving pulsing green orb, that looks like realy old graphics, and when it hits it blasts everything in line of sight to 45 health points. Plus while it looks good from the player's point of view... the pickup and when you see anyone else holding it, thing just looks like another shotgun.
I did however give the green pulsing ball of death to all the bosses...
![Image](http://ic.pics.livejournal.com/multiversesnews/73947522/15445/15445_original.png)
...so players best duck for cover anytime they see one slowly creeping across the map!
Swapped out the GrimReaper with the Xan monster ·
viewtopic.php?f=8&t=4177&start=15 · which is good. Even though the thing can't be killed unless it's got its weapons... turns out any weapon will do. It basically locks onto the pathing on the map, grabs whatever weapons it can, and then moves to a great distance away from you to kill you with it. Yes, it can be killed even with one of the player's weapons in its hands... but it's hard to get regardless.
Doing something different with Nelsona's other edit... story for another time.