python to control player rotation?
- SilverSound
- Adept
- Posts: 344
- Joined: Fri Nov 06, 2015 10:12 am
- Personal rank: Curious
- Location: St. Cloud, Florida
Re: python to control player rotation?
A video showing things would be nice. Would be able to do that for us?
"Woah what?! I wish I was recording that...."
Re: python to control player rotation?
Sorry, actually I have no other device to film the pc and the mobile phone.SilverSound wrote:A video showing things would be nice. Would be able to do that for us?
But if you are interested, I made available the source at github https://github.com/mowses/unreal-tournament-android
unfortunately I dont wrote the readme yet. Let me know if you want it so Id write the instructions to install and run it.
Thank you for your comprehension.
- PrinceOfFunky
- Godlike
- Posts: 1204
- Joined: Mon Aug 31, 2015 10:31 pm
Re: python to control player rotation?
Well, this reminds me when I made a mutator that allowed other devices to send commands within the game using TCP(CommandSystem)
I ordered a BCI board a month ago, I think it would be amazing to gib nalis just by thinking it :3SilverSound wrote:That's amazing to think about isn't it? Just think about what it would look like to do BT with that sort of set up.
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Re: python to control player rotation?
WOW, this is pretty amazing! I am personally interested in such projects using this kind of technology. Have you any blog/news site to keep us informed about your progresses?I ordered a BCI board a month ago, I think it would be amazing to gib nalis just by thinking it :3
- PrinceOfFunky
- Godlike
- Posts: 1204
- Joined: Mon Aug 31, 2015 10:31 pm
Re: python to control player rotation?
Well I didn't say it is a project, but if I'll make it I will surely post it on here.museeeii wrote:WOW, this is pretty amazing! I am personally interested in such projects using this kind of technology. Have you any blog/news site to keep us informed about your progresses?I ordered a BCI board a month ago, I think it would be amazing to gib nalis just by thinking it :3
The board is the "ganglion board" from OpenBCI, which when I bought it, it cost 99 dollars cause on offer.
If I would be able to bind a "thought" to a key, then i could write a mutator that gibs nalis when pressing that key, but that would be too much specific cause I couldn't choose a specific nali.
There must be brain signals determining a choosing I guess.
Anyway, to don't go too much off topic, bci boards could be used to move and shoot etc...
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2