The 3072uu Mapping Contest
- UnrealGGecko
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Re: The 3072uu Mapping Contest
Alrighty then. For the contest the deadline is up, but you can still submit maps for the mappack after the voting is done. So you have about 15 days to fix up the previous submissions or finalize unreleased maps (a few more if needed, PM me for that). Sounds good?
I'll update the 1st post in a few hours, as I'm away from home right now. Also I'll start the polls tomorrow.
I'll update the 1st post in a few hours, as I'm away from home right now. Also I'll start the polls tomorrow.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- papercoffee
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Re: The 3072uu Mapping Contest
The contestants vote or the gamers choice?UnrealGecko wrote: Also I'll start the polls tomorrow.
- UnrealGGecko
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Re: The 3072uu Mapping Contest
I'm thinking both, but in seperate threads.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- PrinceOfFunky
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Re: The 3072uu Mapping Contest
Could you please look for the logs when starting the map, if there's one talking about Screenshot?papercoffee wrote:
It doesn't indeed .o.papercoffee wrote:Because you said you made a no-rain version. I thought this map version won't have the dependencies to any dll stuff.
Didn't even notice that the hidden actors are visible in the screenshot -.- All cause of this pff:
EDIT: This happens when I try to delete the screenshot(after having replaced it with another texture everywhere in the map) and save the map: EDIT 2: And this is the error I get(only when adding bots) randomly, the screen becomes black, even if it turns red when being shot(cause I can still play it, same with bots): I think it's all cause of the terrain, but I cannot remove it of course...PrinceOfFunky on t=11794 wrote:when I play a map from UnrealEd it's like the command showall(which I have set to be executed by pressing "B") is executed.
If I fix these errors, I'm done. Even if the Clock tower goes crazy XD, but that's ok to me lol...
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Re: The 3072uu Mapping Contest
Probably it is in use somewhere. Otherwise there is no need to delete an embedded Texture manually; it will be removed automatically if it is not used by any surface.PrinceOfFunky wrote:This happens when I try to delete the screenshot
Hint: If it is referenced but you don't know where: export map to T3D and make a simple text search there for Texture's name.
"If Origin not in center it be not in center." --Buggie
- papercoffee
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Re: The 3072uu Mapping Contest
Don't delete the screenshot ...just clear the line in level-info and save the map. everything not used in the map will disappear from MyLevel. If it's still there after you closed and re-opened the UEd then is this texture still used somewhere else. Deleting it will cause fatal errors.
Edit--------------------------
Barbie ninjaed me.
Edit--------------------------
Barbie ninjaed me.
- makemeunreal
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Re: The 3072uu Mapping Contest
Could we somehow expand the timespan of the contest?
I've got my weekend freed up to map.
I've got my weekend freed up to map.
Re: The 3072uu Mapping Contest
papercoffee wrote:Barbie ninjaed me.
"If Origin not in center it be not in center." --Buggie
- UnrealGGecko
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Re: The 3072uu Mapping Contest
makemeunreal wrote:Could we somehow expand the timespan of the contest?
I've got my weekend freed up to map.
@Carbon and everyone else... thoughts?UnrealGecko wrote:Alrighty then. For the contest the deadline is up, but you can still submit maps for the mappack after the voting is done. So you have about 15 days to fix up the previous submissions or finalize unreleased maps (a few more if needed, PM me for that). Sounds good?
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- makemeunreal
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- Joined: Tue Mar 26, 2013 6:34 pm
Re: The 3072uu Mapping Contest
Well, I couldn't help my sister over the week since I was in the dormitory, but our weekend is mkay.
- PrinceOfFunky
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Re: The 3072uu Mapping Contest
Maybe we could let just him finish/making the map and all the others who posted the map on here can't. Don't know if I explained it good lol
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
- papercoffee
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Re: The 3072uu Mapping Contest
I say ...for every day extra (after the contest end) the participant will be fined a half point of the final vote result.
- makemeunreal
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Re: The 3072uu Mapping Contest
We've got no chance winnin' the contest nor bein' awed. I don't want our maps to be available for votin' tho.
- papercoffee
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Re: The 3072uu Mapping Contest
Well, then just finish your maps and they get included in the map-pack afterwards.makemeunreal wrote:We've got no chance winnin' the contest nor bein' awed. I don't want our maps to be available for votin' tho.
I didn't wanted to sound too harsh ...it's just, a contest is a contest.