The 3072uu Mapping Contest

Tutorials and discussions about Mapping - Introduce your own ones!
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UnrealGGecko
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Re: The 3072uu Mapping Contest

Post by UnrealGGecko »

Alrighty then. For the contest the deadline is up, but you can still submit maps for the mappack after the voting is done. So you have about 15 days to fix up the previous submissions or finalize unreleased maps (a few more if needed, PM me for that). Sounds good? :highfive:

I'll update the 1st post in a few hours, as I'm away from home right now. Also I'll start the polls tomorrow.
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papercoffee
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Re: The 3072uu Mapping Contest

Post by papercoffee »

UnrealGecko wrote: Also I'll start the polls tomorrow.
The contestants vote or the gamers choice?
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Re: The 3072uu Mapping Contest

Post by UnrealGGecko »

I'm thinking both, but in seperate threads. :)
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PrinceOfFunky
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Re: The 3072uu Mapping Contest

Post by PrinceOfFunky »

papercoffee wrote:
The attachment Zwischenablage04.png is no longer available
Could you please look for the logs when starting the map, if there's one talking about Screenshot?
papercoffee wrote:Because you said you made a no-rain version. I thought this map version won't have the dependencies to any dll stuff.
It doesn't indeed .o.

Didn't even notice that the hidden actors are visible in the screenshot -.- All cause of this pff:
PrinceOfFunky on t=11794 wrote:when I play a map from UnrealEd it's like the command showall(which I have set to be executed by pressing "B") is executed.
EDIT: This happens when I try to delete the screenshot(after having replaced it with another texture everywhere in the map) and save the map:
ScreenshotError.png
EDIT 2: And this is the error I get(only when adding bots) randomly, the screen becomes black, even if it turns red when being shot(cause I can still play it, same with bots):
Playersonly.png
I think it's all cause of the terrain, but I cannot remove it of course...

If I fix these errors, I'm done. Even if the Clock tower goes crazy XD, but that's ok to me lol...
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Barbie
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Re: The 3072uu Mapping Contest

Post by Barbie »

PrinceOfFunky wrote:This happens when I try to delete the screenshot
Probably it is in use somewhere. Otherwise there is no need to delete an embedded Texture manually; it will be removed automatically if it is not used by any surface.
Hint: If it is referenced but you don't know where: export map to T3D and make a simple text search there for Texture's name.
"If Origin not in center it be not in center." --Buggie
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papercoffee
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Re: The 3072uu Mapping Contest

Post by papercoffee »

Don't delete the screenshot ...just clear the line in level-info and save the map. everything not used in the map will disappear from MyLevel. If it's still there after you closed and re-opened the UEd then is this texture still used somewhere else. Deleting it will cause fatal errors.

Edit--------------------------
Barbie ninjaed me.
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makemeunreal
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Re: The 3072uu Mapping Contest

Post by makemeunreal »

Could we somehow expand the timespan of the contest?
I've got my weekend freed up to map.
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Barbie
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Re: The 3072uu Mapping Contest

Post by Barbie »

papercoffee wrote:Barbie ninjaed me.
BarbieNinja.jpg
BarbieNinja.jpg (7.31 KiB) Viewed 2241 times
:rock:
"If Origin not in center it be not in center." --Buggie
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UnrealGGecko
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Re: The 3072uu Mapping Contest

Post by UnrealGGecko »

makemeunreal wrote:Could we somehow expand the timespan of the contest?
I've got my weekend freed up to map.
UnrealGecko wrote:Alrighty then. For the contest the deadline is up, but you can still submit maps for the mappack after the voting is done. So you have about 15 days to fix up the previous submissions or finalize unreleased maps (a few more if needed, PM me for that). Sounds good? :highfive:
@Carbon and everyone else... thoughts?
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makemeunreal
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Re: The 3072uu Mapping Contest

Post by makemeunreal »

Well, I couldn't help my sister over the week since I was in the dormitory, but our weekend is mkay.
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Re: The 3072uu Mapping Contest

Post by papercoffee »

I say ...for every day extra (after the contest end) the participant will be fined a half point of the final vote result.
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Tyr
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Re: The 3072uu Mapping Contest

Post by Tyr »

I say, let this guy finish his map. :tu:
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makemeunreal
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Re: The 3072uu Mapping Contest

Post by makemeunreal »

We've got no chance winnin' the contest nor bein' awed. I don't want our maps to be available for votin' tho.
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Re: The 3072uu Mapping Contest

Post by papercoffee »

makemeunreal wrote:We've got no chance winnin' the contest nor bein' awed. I don't want our maps to be available for votin' tho.
Well, then just finish your maps and they get included in the map-pack afterwards. :wink:

I didn't wanted to sound too harsh ...it's just, a contest is a contest.
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