How can i make/display polygon (wireframe) of a player class
How can i make/display polygon (wireframe) of a player class
This is what I'm trying to achieve, basically I want this for a movie that I'm currently making, I need a scene with the polygon of a player. Polygon, skeleton, wireframe.. whatever you name it, I simply want it displayed in UT. I was wondering if its possible to display UT in wireframe alone, I am not sure if its even possible to render wireframe in UT correctly, but if its possible that would fix the problem instantly!
If that's not possible, I have another Idea - to draw a transparent polygon skin and map it directly to the player (I will post a pic I made for an example), but that problem is that I've never skinned before and don't know how it works. So I've been thinking~ if I have the original flat polygon on a 2D image, I could draw on top of, that would give me a direction on what to do, is there such a thing?
I'd appreciate any Ideas or thoughts on this subject.
- PrinceOfFunky
- Godlike
- Posts: 1204
- Joined: Mon Aug 31, 2015 10:31 pm
Re: How can i make/display polygon (wireframe) of a player c
You could try using the command "rmode", 15 should be woreframe mode (rmode 15).
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Re: How can i make/display polygon (wireframe) of a player c
Yes!! Thank you man!! rmode 15 was a fixed front view of the player wireframe (like in the editor). However rmode 1 worked for me and I will use that onePrinceOfFunky wrote:You could try using the command "rmode", 15 should be woreframe mode (rmode 15).
Alright just one more question guys - is it possible to reduce the polygons of the skin? While playing I have seen glitches where UT renders players in low poly, just for a fraction of a second.