![Smile :)](./images/smilies/icon_smile.gif)
I only want to help, so please don't think I'm posting this for some bad reason. If you already know about the tool, or if I misunderstood something, please let me know.
(crosspost from OldUnreal)
Just tried, and it really works, thanks.JackGriffin wrote:You can do this from within the editor using Unreal and Smirf's update. Grab it from Old Unreal. There's no need to use external programs for almost all of the conversions from obj.
I mean with vertex animations. I didn't find UnrealEd 2.1 (227i)'s option - only for boring static meshes...JackGriffin wrote:You can do this from within the editor using Unreal and Smirf's update. Grab it from Old Unreal. There's no need to use external programs for almost all of the conversions from obj.
You mean something like this?nogardilaref wrote:However, the cherry on top of the cake would be something which could be used to either turn those into .psk/.psa files (skeletal meshes), or a plugin for Blender itself.
Already tried it in the past, but it was in Blender 2.7.x and it was broken at least in that version. I am not sure now since it has been a long while, but plugins like that tend to break in new major versions of Blender, even because they generally also use newer versions of Python, which are exemplar in breaking things up from version to version.PrinceOfFunky wrote:You mean something like this?nogardilaref wrote:However, the cherry on top of the cake would be something which could be used to either turn those into .psk/.psa files (skeletal meshes), or a plugin for Blender itself.