Nope can't activate it on a vanilla install (non XC version)PrinceOfFunky wrote:Here's the Hoverboard.papercoffee wrote:Hoverboard?! Hmmmmm... have to look into it. is it bound to the XC-Engine?
A few questions regarding special stuff in the Editor
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Re: A few questions regarding special stuff in the Editor
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Re: A few questions regarding special stuff in the Editor
Yes you can, you just need to spawn it with the summon command. Just check for the class and the package.object name. It doesn't have replication I think.papercoffee wrote:Nope can't activate it on a vanilla install (non XC version)PrinceOfFunky wrote:Here's the Hoverboard.papercoffee wrote:Hoverboard?! Hmmmmm... have to look into it. is it bound to the XC-Engine?
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
- papercoffee
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- Posts: 10462
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: A few questions regarding special stuff in the Editor
And that's the problem. I need it to be part of a spawned player or bot and not summoned.PrinceOfFunky wrote:Yes you can, you just need to spawn it with the summon command. Just check for the class and the package.object name. It doesn't have replication I think.papercoffee wrote:Nope can't activate it on a vanilla install (non XC version)PrinceOfFunky wrote:Here's the Hoverboard.papercoffee wrote:Hoverboard?! Hmmmmm... have to look into it. is it bound to the XC-Engine?