The most RiDiCuLoUs Mapping Contest!

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papercoffee
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Re: The most RiDiCuLoUs Mapping Contest!

Post by papercoffee » Mon May 30, 2022 4:05 pm

UnrealGGecko wrote:
Mon May 30, 2022 4:01 pm
papercoffee wrote:
Mon May 30, 2022 1:30 am
my 2 cents ...include it but in a subfolder and the subfolder name has a warning. :mrgreen:
How long can I make a subfolder name? :ironic:

Code: Select all

MostRiDiCuLoUsMap_warning_unplayable_on_purpose
:ironic: should work

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OjitroC
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Re: The most RiDiCuLoUs Mapping Contest!

Post by OjitroC » Mon May 30, 2022 4:47 pm

Just give the subfolder the name of the map and in the readme give a more detailed explanation.

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papercoffee
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Re: The most RiDiCuLoUs Mapping Contest!

Post by papercoffee » Tue May 31, 2022 12:31 pm

OjitroC wrote:
Mon May 30, 2022 4:47 pm
Just give the subfolder the name of the map and in the readme give a more detailed explanation.
No one reads readMes

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Feralidragon
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Re: The most RiDiCuLoUs Mapping Contest!

Post by Feralidragon » Tue May 31, 2022 12:41 pm

papercoffee wrote:
Tue May 31, 2022 12:31 pm
OjitroC wrote:
Mon May 30, 2022 4:47 pm
Just give the subfolder the name of the map and in the readme give a more detailed explanation.
No one reads readMes
That's because no one likes being told what to do.

If you include a SorryForBotheringYouButMayYouPleaseReadMe instead, then people may actually feel inclined read it. :idea:

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OjitroC
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Re: The most RiDiCuLoUs Mapping Contest!

Post by OjitroC » Tue May 31, 2022 1:56 pm

papercoffee wrote:
Tue May 31, 2022 12:31 pm
OjitroC wrote:
Mon May 30, 2022 4:47 pm
Just give the subfolder the name of the map and in the readme give a more detailed explanation.
No one reads readMes
Perhaps I should have put 'readme'? I mean a text document that explains the purpose of the map pack - that gives details of the Contest, of the submitted maps and their authors, of the map winning the contest etc, etc - and also that draws attention to/promotes UT99.org.

I thought the intention was to provide a 'readme' going by what UnrealGGecko said earlier in this thread?

If that isn't done then people are going to wonder why is a map labelled "MostRiDiCuLoUsMap_warning_unplayable_on_purpose" being distributed, much as they will wonder "what is The most RiDiCuLoUs Mapping Contest! and why have a ridiculous mapping contest".

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UnrealGGecko
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Re: The most RiDiCuLoUs Mapping Contest!

Post by UnrealGGecko » Tue May 31, 2022 2:52 pm

I'll have a method, dont worry ;)

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EvilGrins
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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins » Tue May 31, 2022 5:53 pm

papercoffee wrote:
Tue May 31, 2022 12:31 pm
No one reads readMes
I skim them.

Always looking for old UT-sites that may still be up.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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sektor2111
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Re: The most RiDiCuLoUs Mapping Contest!

Post by sektor2111 » Wed Jun 01, 2022 4:58 am

Contest where some people are just making useless UNR files - you can happily delete those from boy(/s ?) which I don't see capable to do a single usable map - I think you know what is about... and not having anything than "DefaultTexture"... Info: We don't pay anything for using stock Textures.
I recommend renaming to Useless Mapping Contest - UMC in order to make new comers aware about junk posting...