The flames were one of the last things I added to the map. I also had plans to add simulated waving water with a splashing waterfall using the same method as the flames, but I couldn't do it, because of the contest deadline .
I will experiment with water in the future and see if I can apply this method for my future maps. In theory it should look amazing.
Yes, no problem, you can use the flames... in exchange for your bot pathing knowledge.sektor2111 wrote: ↑Sun Dec 19, 2021 8:48 pm Edit: I am requesting your permission for using your flames combined with a dynamic light - in whatever future. I want to see if I can do a real fire effect. I did whatever dynamic light using a TorchFlame - but your flames are looking more realistic...
Bot pathing is a very complicated topic for me, I never knew how to handle them. I don't even know how you managed to display the botpath "links" (the yellow and green lines connecting with each other). Are there any tutorials for this type of bot pathing I can check on?
Also, you've mentioned the invisible walls on the ledge. I have fixed some of the invisible bsp glitch walls earlier today, as well as some other bug fixes - you can check it out in the map release thread, I have updated the download link to RC4. viewtopic.php?f=5&t=14845#p133090
Check out how the bot pathing is in RC4 and let me know your feedback. Thank you!